Written and illustrated by Alex himself, this sensational story is the first book of a trilogy about government greed to the max and how it horribly backfires. Journey along with a hilarious and fun-loving family as they discover this government secret which is deeply embedded in their quiet City of Little Hill. What they see next can only be described as hidden pandemonium!
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The much anticipated arrival of Destiny 2 finally came today, September 6, 2017, for PlayStation 4 and Xbox One, with a Microsoft Windows version scheduled for release on October 24. Destiny 2 is an online-only multiplayer first-person shooter video game developed by Bungie and published by Activision.
Famous Frames artists Micah Brenner and Shane Carrington spent several months at Bungie Studios in Seattle working with Bungie’s team. Micah, who also worked on the first Destiny game, said, "Bungie's cinematics team was amazing to work with – the Destiny franchise has some of the greatest art and artists around, and I'm proud I got to contribute.”
A sequence of Micah Brenner's storyboards of cinematics from the game.
Shane Carrington's storyboards of one of the lead characters, Cayde-6, taking on a big baddie. Of his work on Destiny 2, he said, “It was exciting to work on a massive gaming franchise that so many people enjoy.”
Destiny 2 features the same three character classes of the original Destiny; which Micah also worked on along with fellow Famous Frames artist, Drew Pierce.
Drew Pierce's storyboards of an Exo in action.
Creating the boards for Destiny was extra fun for these artists because each class has their own specific upgrades, perks, special abilities, and two sub-classes that allow players to finely tune their individual characters to provide a different style. After choosing a class, players select one of three species for their character: Human, Awoken or Exo. There is a unique artistic aspect as players involved can then customize their character, opting to change gender or skin color. A character's species is only cosmetic and does not affect gameplay.
A sequence of Micah Brenner's storyboards, featured in the "Official Gameplay Reveal" trailer.
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